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Joined 3 years ago
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Cake day: June 15th, 2023

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  • I was thinking the other day that as a holiday it might be most conceptually similar to Guy Fawkes day, politically motivated holidays celebrating the downfall of someone hated

    With the difference being that Guy Fawkes day celebrates the government’s victory over him while Charlie Kirk was aligned with the government and killed illegally, so it’s a more natural holiday driven by organic culture while Guy Fawkes day was government supported

    Anyways I’m not British so I don’t really know much about Guy Fawkes day, and this is a silly comparison



  • I installed arch “from scratch” for the first time after installing it with archinstall like 4+ times previously, and yes it definitely somewhat did this, but honestly not quite to the extent that I expected. I feel like most of my system’s configuration was determined for me by the KDE plasma dependencies and defaults lol

    My bootloader configuration is definitely one of the parts that I was more exposed to with a manual install, but honestly I don’t really see how what I learned would help me fix issues like that in the future, more about how I could customize the boot screen and extend my configuration with more boot options

    idk it was a good experience to have but I think it brought more personal satisfaction than real practical benefit



  • We should all be using animated avifs anyways as the only decent format with good animation support (aka actually compressing it like a video) (yes, for some reason, animated webp, despite being based on a video format, compresses animations like a series of separate pictures…)

    And then we can put this debate behind us


  • AdrianTheFrog@lemmy.worldtolinuxmemes@lemmy.worldKen Thompson Hack 2.0
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    25 days ago

    I think it’s supposed to be that how AI turns high level instructions into code is compared to how compilers turn code into assembly. Implying that using AI is just a natural extension of the handing off work to the computers that we’ve already been doing.

    I wonder if you gave different AI models some c++ or something and told them to write assembly based on it how well they would do compared to an actual compiler









  • Makes sense, for naive, completely diffuse lighting (not reflective) the result is just the sum of base color * light visiblity * cos(angle between surface and light) for every light

    And then for light bounces just repeat that many times, but considering every surface as a light

    In the general case, for a more complicated material, the resulting brightness on a surface can be pretty much any arbitrary function of wavelength, the angle the light comes in, and the angle of the observer (called a BRDF). As long as it’s not putting out more light than it’s getting in, it’s probably possible. These functions can get especially complicated when there’s multiple thin layers, imagine a brushed metal surface with a layer of oxidization, a clear coating, some dirt, and some dust. Even for a single position on the surface, each of those reacts so differently to different input and output angles that no simple functions will represent the surface well. For CGI in films, they usually will layer many simpler BRDFs together, but that’s slow for games, which usually try to approximate surfaces in a single one.