

One of the characters deemed annoying by his friends tries to get slang over that just doesn’t work. Fans of the show have adopted it lovingly. It’s like joking about trying to make “fetch” happen, if you’ve seen Mean Girls.
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade


One of the characters deemed annoying by his friends tries to get slang over that just doesn’t work. Fans of the show have adopted it lovingly. It’s like joking about trying to make “fetch” happen, if you’ve seen Mean Girls.


I’m purely pulling this firmly out of my ass. While I genuinely doubt they have any intention or plans at this point, I assume being able to tell investors “oh we can pull the plug and walk away from these legacy costs at any time” is a plus in someone’s column somewhere. Of course the issue is that what is possible to save money often becomes reality.


I’m a 45 year old American. Yeah I know him. I remember him from having a hit song 15-25 years ago. I don’t think I’d heard of him since until he had a movie a couple of years ago. I knew he was a bigger deal in the UK and Europe, but I didn’t know that much of a bigger deal. I wouldn’t be surprised if any random person in the US didn’t know him.


I am legit surprised we never saw Red vs Blue: The Game back in the day.


Valve loves to justify games with them being examples of new tech. But I think there’s a Portal 3 that can do this!
Have your main story pick up exactly where 2 ended (Chell is gone, go with the co-op story,) with GLaDoS having you turn things back on. You do a few missions and then she sends you outside the compound to remote testing annexes. Those annexes are user generated.
You’ll need a new map making tool, like P2 has. But you’ll also want to include narrative hooks and triggers for audio hooks for players. They shouldn’t create a map, but a series of them, complete with a new AI, powered by a unique player-made personality core. You can do anything from have them help the player to be a mini-boss.
And when the player is done, they get the MacGuffin that GLaDoS needed and you go back to do a few more quests. Maybe get in 3-5 outside quests. Maybe even let players host their own servers in a menu somewhere.
Creators could tag the user created annexes for content, and have players rate them in-game. Maybe even suggest or veto tags.
Use generated content and mods have really gone by the Eastside as AAA games went live service. Something needs to be done to show the value of it. I think Valve actively leaning into it even more than "just being open to it could be a big help.


Good job with the recommendation. Friends suggested this to me and it was the right series at the right time. Loved it


That’s a really neat narrative context for a game! It could fit into about any play style, too.


So what even makes a game fun to play?
You might not be genuinely interested in the topic, but if you are there are several books on this! A great start is Raph Koster’s A Theory of Fun. (There’s a revised edition of two out by now.) Long story short? Learning. You learn a system and display your mastery of it, and that’s fun.


Oh god, where to begin? Which ONE? Let’s go with the zombie survival idea that’s NOT based on killing zombies.
CONTROLS
I’d start with a first person control scheme based on primarily using the trigger buttons to grab items, then the shoulders to cycle between uses. A gun would have shoot, hit, and throw. A sword would have swing, poke, and throw. A broom would have the same, with sweep added. Using “throw” gently should just drop items. From there it’s about coming up with fun items and interactions. You should be able to grab things like furniture and dumpsters and walking should push/pull them.
CONTEXT
A few blocks of a big city. Enterable buildings, climbable areas, lots of junk to pick up and use, some base building… You start as a random person in a random situation. Extra lives would be in the form of other survivors you rescue (either by helping them barricade or by bringing them to your base,) and becoming them if you die. Different survivors have different skills and inclinations, like faster/more stamina for the athletic, better results with medkits if they’re medically trained, better aim for military/law enforcement, etc. If you declare an area your base and it passes a secure check, the game won’t spawn zombies in it. They’ll wear down access points over time, however, and possibly get in.
STORY
Put in a light story based on survival, not “solving” the crisis. Like a good zombie movie, the big danger is the people. But the reason to go light on story is because you want to go heavier than normal on random events. Small ones would be the other people that spawn, and where they spawn, and their own situations. Big events would be like a horde, an explosion that opens a new extra area (small but interesting,) a plane crash, etc. A few major, many smaller. There should be enough events that it’s unlikely you’ll get a major one repeating in back to back games. Your first dozen playthroughs should feel moderately different from each other.
WINNING
If you survive X in-game days you get a chance to get picked up. If you miss it you have to try again in X more days. Access points get written down in your base quicker as you make it more difficult. In hard mode fewer hits make you infected, and you get more dangerous humans. Or go “realistic” with one hit infects. Infection slowly drains your max health until you convert. This gives you a few in-game days of play to get your affairs in order, with subsequent injuries draining that faster. Game duration is different than difficulty, and changes the frequency of exfil attempts. Maybe every 5 days, every 7, every 15, every 30… Or go endless and see how long you can survive as zombies get back up eventually and resources become more scarce.
And ideally multiplayer. That’d be neat.
So, slightly unique controls, lean in on procedural changes to the world and characters, narrative based around events not hard coded story, and customizable elements like difficulty and game duration.


For me it was debating what music service I wanted to pay for and I decided ad-free YouTube without having to get around anything was a fine bonus. And it was a decent trade to my brother and cousin when I was in their HBO and Netflix families. But I’m not going to say it’s “great” or anything. In fact if they ever cut my brother or cousin from my family plan (we’ve moved around the U.S. since I first got it,) I’m dropping it.


I will say technologically my trials of both Google Stadia and Xbox Live Play Anywhere were both impressive and ran well for single player and co-op games. But the idea of actually paying an ongoing fee to play my games? Fuck that.


I kick myself every day for putting off replacing this 2017 build of mine… My 1080 weeps.


You might be right. But charging them $15 a month to stream their whizbang-5000 games is still an option. Especially for Microsoft and Sony. (And Amazon wants in on that too.)


Nine Inch Nails released a new remix project album a few months ago called Nine Inch Noize. It’s with a German DJ called Boys Noize. They fine tuned it during their last tour by playing together, and released it with a couple of live performances at Coachella. You can find the album anywhere you stream music, and here’s the concerts if you’re curious: https://archive.org/details/nine-inch-noize-live-coachella-archive
Also, been on a lot of Paris Texas lately. They’re a rap duo with some heavy guitar usage, and punk/grunge/alt influences. Their most recent releases have been two EPs, of which I generally prefer They Left Me With the Sword. (but They Left Me With A Gun is good too.)
Also? I went back to Flobots too. And a little Czarface.


Before anyone skips over this, consider a show with the charm of Lost, with horror instead of sci-fi, but it feels like a much tighter long-term plan. And justice for Harold Perrineau, who is used pretty damn well in this! From is a really good show.


I’d love to piggy back on this (great) list and add that the Netflix Daredevil show’s subsequent seasons are lesser, but if you enjoyed the first A LOT, then you’ll probably enjoy the offers and at least Jessica Jones’ first season as well. It was also pretty great. Subsequent seasons, Punisher, and the first half of Luke Cage were also “good” to me, but clearly not on DD & JJ s1’s levels. (But I thought most of the Marvel Netflix shows save Iron Fist were worth the watch on rewatches.)
And I love to see that the first season of Westworld is still being recommended. Yes later seasons are very disliked, but I found SOME enjoyment in them. Not enough to give a blanket recommendation to anyone even if I rewatched them, but damn, that first season delivered.
Also I hadn’t heard of Scavengers’ Reign. Thanks.


I like this take. More shit needs to be not funny.
I’m 45 now. If you would have told me at half my age how angry and sad I am in general, I probably would’ve been very confused and broken hearted. I guess the time is important for the desensitization.