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Cake day: June 25th, 2023

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  • KubeRoot@discuss.tchncs.detoFuck AI@lemmy.world47 reasons to use AI
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    13 hours ago

    Why not offer shopping lists at the supermarket? Could be the first aisle. Ready-made shopping lists, two for $1.

    You know… Call me crazy, but something like that could work? Ideally just free, but checklists for the 20 most common items to help remind you what you might miss, and also possibly recipes (frequently switched) from things the shop keeps in stock.



  • If you want https it’s gotta be a external DNS record anyway

    Not sure what you mean by that, but off the top of my head, you can get certificates via challenges that prove DNS control (rather than checking if the DNS points to your server), and you can get wildcard certificates so you don’t even have to expose the existence of subdomains.

    And that’s ignoring the option of using your own CA, which only really works with your own devices, but for local access might be viable.






  • Obsidian, featured in the meme, is on Linux, and for a while now free of charge (but with paid official plugins for syncing and web publishing), and I’d say is pretty good.

    I honestly just take notes in sublime text myself, which is paid, but I’m paying for it anyways and often have it open in the background. It can store unsaved tabs in some session file, so I can just put unimportant notes in a tab and have them available to open later.

    I also want to mention nextcloud notes, I don’t use it for much so I don’t know how good it is, but I have a nextcloud instance and use the notes for simple notes I want to be able to access from my phone.




  • Roguelike is more complex, there’s no governing body to decide on a proper definition, but I think the consensus that was reached long ago includes elements like turn-based, grid-based, non-modal, playable in an ASCII terminal. I think the last one is outdated, but the rest are significant components of what makes roguelikes… roguelikes.

    Modality in games is a particularly interesting aspect when you start looking at various other games, and something that matches up with things I dislike in games. One fun example is movement in FPS games, which can be built either on universal mechanics or a predefined moveset - some games will allow you to perform a vault move when next to a low obstacle, other games might let you crouch, jump, and crouch while jumping to get over low obstacles.


  • There are plenty of games with that that suck, so it can’t be the foundation of what Souls-likes are.

    I’m sure there are also plenty of games with exploration that suck, I don’t think that really makes it a valid point. I can’t speak to what soulslikes are, since I haven’t played the original games, but a game can implement one element well and still fail at being an interesting game, which doesn’t invalidate that element in any way.

    Realistically, can’t both combat and exploration be foundational elements of soulslike? I got the impression a big part is the way the combat works, usually involving a lot of commitment into your combat moves, with animations on attacks, dodges, heals, and multiple ways to be punished (and punish enemies), including plain damage, wasting items, wasting stamina.








  • Are people seriously going to buy a console that doesn’t even read a disk, just to download a game from the internet?

    Are you seriously asking? Because I’ve seen time and time again, the answer to those kinds of questions seems to be yes. I think most people just don’t care, and they don’t need to, they’ll only buy a few games in a console’s lifespan to play for multiple years, and they’ll either just pick up what’s popular, or whichever one has a game they want to play.