TotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 month agodifficulty rulelemmy.blahaj.zoneexternal-linkmessage-square28linkfedilinkarrow-up119arrow-down12
arrow-up117arrow-down1external-linkdifficulty rulelemmy.blahaj.zoneTotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 month agomessage-square28linkfedilink
minus-squareKazumara@discuss.tchncs.delinkfedilinkEnglisharrow-up1·1 month agoHonestly, I’d still pick hard. Breezing through games just isn’t as fun as having the occasional struggle on the way.
minus-squareBigBananaDealer@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agodepends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
minus-squarechunk6235@piefed.sociallinkfedilinkEnglisharrow-up1·1 month agoAnd you only have 1/3 as many places to save, so good fucking luck if you die!
minus-squaretigeruppercut@lemmy.ziplinkfedilinkEnglisharrow-up1·1 month agoEnemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.
Honestly, I’d still pick hard. Breezing through games just isn’t as fun as having the occasional struggle on the way.
depends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
And you only have 1/3 as many places to save, so good fucking luck if you die!
Enemy sponginess is the lazy dev’s way of ramping up difficulty. I hate it in FPS especially–oh, this normal enemy just ate 37 bullets, this totally makes sense to the story in a world where guns aren’t made of styrofoam.